Gameplay Features AI-Powered Architecture Intel Gallery Development Roadmap Join Community Official Discord Server → Unter Studio (Roblox Group) →
ACTIVE DEVELOPMENT • PHASE 3
UNTER STUDIO
100% CODED BY CLAUDE AI

TINY UNITS.
MASSIVE STRATEGY.

Command miniature armies across sweeping diorama warzones in an upcoming indie Roblox RTS by Unter Studio. Featuring tactical 6-player online lobbies, single-player campaign missions, and autonomous NPC unit behaviors engineered 100% with Claude AI.

PHASE 3
Active Dev Milestone
100% AI
Claude-Coded Engine
6 PLAYERS
Dedicated Server PvP
Miniature RTS Canyon Valley Battlefield Reconnaissance
SECTOR: CANYON PASS // RECON VIEW
Vast Strategic Diorama
ROBLOX ENGINE • 6-PLAYER CHOKEPOINT DEFENSE
STRATEGIC COMMAND ON ROBLOX

Engineered for Deep RTS Combat

Miniature RTS blends the tactical depth of classic real-time strategy with a distinctive tabletop miniature aesthetic, built for both competitive 6-player online matches and narrative solo campaign operations.

6-Player Online Multiplayer Warfare

Engage in fast-paced tactical skirmishes across custom 6-player dedicated server sessions. Coordinate in 3v3 team alliances or battle in a ruthless Free-For-All dominion. Low-latency client prediction and synchronized unit orders ensure fluid commands even amidst massive miniature clashes.

Base Building and Defensive Perimeter Walls in Miniature RTS
6-Player Dedicated Lobbies Ranked & Custom Matches Low-Latency Networking Territory Control Points

Narrative Solo Missions

Take command in tactical single-player operations. From defending coastal supply lines to breaching heavily fortified mountain redoubts, test your strategies against adaptive AI commanders programmed to exploit your defensive gaps.

Tabletop Town Diorama Street
Story Operations Siege Scenarios Objective Branching Solo AI Skirmishes

Combined Arms: Land & Heavy Naval Combat

Dominate the coastline with heavy naval warships equipped with triple-gun artillery turrets. Synchronize sea bombardments with ground armor advances, anti-aircraft batteries, and precision ballistic missile launches.

Heavy Battleship Warship in Miniature RTS Coastal Port
Naval Dreadnoughts Artillery Batteries Rocket Launch Silos Shore Bombardment

Base Building, Logistics & Power Grids

Construct perimeter walls, deploy radar watchtowers, and manage electrical grid infrastructure. Every power plant, vehicle hangar, and depot must be strategically placed to protect vital supply chains while sustaining frontline production.

Fortified Headquarters Plaza in Miniature RTS
Modular Fortifications Power Substation Grids Vehicle Hangars Defensive Emplacements
ANTHROPIC CLAUDE • 100% INDIE DEV

AI-Powered Architecture

Miniature RTS is fundamentally engineered through modern artificial intelligence. Every single Luau script, multiplayer networking synchronization layer, and autonomous NPC unit behavior is researched, authored, and refined using Claude AI.

[ SYSTEM 01 ] • 100% LUAU CODEBASE

Autonomous Luau Scripting

Rather than relying on cookie-cutter templates, Claude designs modular game systems from scratch: including StrategicPoints, BattleEffects, MissionService, PlayerInventory, and NukeRockets. The result is clean, typed Luau following modern Roblox best practices.

[ SYSTEM 02 ] • PROCEDURAL TACTICS

Procedural NPC Unit Behaviors

Units operate under sophisticated decision trees and state machines. Claude implements autonomous squad cohesion, flanking vectors, dynamic cover utilization, retreat health thresholds, and threat-priority target evaluation for intelligent battlefield engagements.

[ SYSTEM 03 ] • STUDIO MCP PIPELINE

Roblox Studio Tool-Assisted Dev

Using custom Model Context Protocol (MCP) server plugins and Studio command scripts (like AssistantCommand), Claude interfaces directly with the live Roblox Studio hierarchy—inspecting parts, generating assemblies, and validating networked events in real time.

[ SYSTEM 04 ] • DATA-DRIVEN BALANCING

Algorithmic Game Balance

Armor penetration tables, construction costs, power consumption curves, and multiplayer map chokepoints are simulated and calibrated via Claude. This ensures symmetric balance across all 6 multiplayer factions and fair solo mission difficulty scaling.

LIVE ROBLOX STUDIO INTEGRATION

Roblox Studio • Claude AI Engineering Pipeline

A direct peek into active production: Roblox Studio connected to the Claude development agent. Notice the active script modules and MCP server integration driving development.

Roblox Studio with Claude AI MCP server and active scripts
Roblox Studio + Claude AI Workspace Click to Expand ⤢
Prompt • Architectural Specification
Claude translates strategic gameplay requirements into robust client-server architectures.
Tool Execution • Direct Luau Injection
Code is streamed into Roblox Studio via MCP, verified with unit checks, and playtested dynamically.
CLAUDE AI GENERATED
--!strict
-- Generated by Claude AI for Miniature RTS
-- Autonomous squad flanking & threat evaluation

local NPCBehaviorService = {}
NPCBehaviorService.__index = NPCBehaviorService

function NPCBehaviorService.CalculateFlankVector(
    unit: UnitEntity, 
    target: TargetEntity, 
    terrainGrid: MapGrid
): Vector3
    local toTarget = (target.Position - unit.Position).Unit
    local tangent = Vector3.new(-toTarget.Z, 0, toTarget.X)
    
    -- Evaluate cover density & high ground advantage
    local leftFlankScore = terrainGrid:EvaluateCover(unit.Position + tangent * 24)
    local rightFlankScore = terrainGrid:EvaluateCover(unit.Position - tangent * 24)
    
    if unit.Health / unit.MaxHealth < 0.25 then
        -- Trigger tactical retreat towards friendly depot
        return unit:GetNearestFortificationVector()
    end

    return leftFlankScore > rightFlankScore 
        and (unit.Position + tangent * 18) 
        or (unit.Position - tangent * 18)
end

return NPCBehaviorService
FIELD RECONNAISSANCE

Battlefield Intel & Gallery

High-resolution captures directly from the active build. Inspect fortified towns, canyon passes, and naval combat zones in miniature detail. Click any capture for full-resolution view.

DEPLOYMENT TIMELINE

Development Roadmap

Miniature RTS is advancing rapidly with weekly AI code generation cycles and balance revisions by Claude. We are currently in Phase 3 of active development.

PHASE 01 • COMPLETED

Core Engine & AI Systems

  • ✓ Luau RTS foundation & tactical camera
  • ✓ Claude MCP Studio toolchain
  • ✓ Procedural NPC state machines
  • ✓ Diorama terrain & building assets
PHASE 02 • COMPLETED

6-Player Networking & Base Logistics

  • ✓ 6-Player server state sync
  • ✓ Power grid connectivity rules
  • ✓ Heavy naval combat & shore shelling
  • ✓ Ballistic rocket silo countdowns
IN ACTIVE DEV • CURRENT FOCUS
PHASE 03 • IN PROGRESS

Solo Campaign & Co-Op Missions

  • ✓ Mission registry & objective triggers
  • ● Adaptive AI enemy commanders
  • ● Coastal harbor & canyon choke operations
  • ● Tactical wave defense & tech unlocks
PHASE 04 • TARGET 2026

Public Roblox Beta & Tourneys

  • ○ Public Roblox launch by Unter Studio
  • ○ Ranked 6-player leaderboards
  • ○ Custom diorama map creator tools
  • ○ Community tournament leagues
EARLY ACCESS PLAYTEST PROGRAM

Join Unter Studio & The War Effort

Help shape the future of indie strategy on Roblox. Join our official Discord for Phase 3 playtest announcements and join Unter Studio on Roblox for member roles and upcoming early access drops.

Join Official Discord Server Join Unter Studio on Roblox
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