Command miniature armies across sweeping diorama warzones in an upcoming indie Roblox RTS by Unter Studio. Featuring tactical 6-player online lobbies, single-player campaign missions, and autonomous NPC unit behaviors engineered 100% with Claude AI.
Miniature RTS blends the tactical depth of classic real-time strategy with a distinctive tabletop miniature aesthetic, built for both competitive 6-player online matches and narrative solo campaign operations.
Engage in fast-paced tactical skirmishes across custom 6-player dedicated server sessions. Coordinate in 3v3 team alliances or battle in a ruthless Free-For-All dominion. Low-latency client prediction and synchronized unit orders ensure fluid commands even amidst massive miniature clashes.
Take command in tactical single-player operations. From defending coastal supply lines to breaching heavily fortified mountain redoubts, test your strategies against adaptive AI commanders programmed to exploit your defensive gaps.
Dominate the coastline with heavy naval warships equipped with triple-gun artillery turrets. Synchronize sea bombardments with ground armor advances, anti-aircraft batteries, and precision ballistic missile launches.
Construct perimeter walls, deploy radar watchtowers, and manage electrical grid infrastructure. Every power plant, vehicle hangar, and depot must be strategically placed to protect vital supply chains while sustaining frontline production.
Miniature RTS is fundamentally engineered through modern artificial intelligence. Every single Luau script, multiplayer networking synchronization layer, and autonomous NPC unit behavior is researched, authored, and refined using Claude AI.
Rather than relying on cookie-cutter templates, Claude designs modular game systems from scratch: including StrategicPoints, BattleEffects, MissionService, PlayerInventory, and NukeRockets. The result is clean, typed Luau following modern Roblox best practices.
Units operate under sophisticated decision trees and state machines. Claude implements autonomous squad cohesion, flanking vectors, dynamic cover utilization, retreat health thresholds, and threat-priority target evaluation for intelligent battlefield engagements.
Using custom Model Context Protocol (MCP) server plugins and Studio command scripts (like AssistantCommand), Claude interfaces directly with the live Roblox Studio hierarchy—inspecting parts, generating assemblies, and validating networked events in real time.
Armor penetration tables, construction costs, power consumption curves, and multiplayer map chokepoints are simulated and calibrated via Claude. This ensures symmetric balance across all 6 multiplayer factions and fair solo mission difficulty scaling.
A direct peek into active production: Roblox Studio connected to the Claude development agent. Notice the active script modules and MCP server integration driving development.
--!strict
-- Generated by Claude AI for Miniature RTS
-- Autonomous squad flanking & threat evaluation
local NPCBehaviorService = {}
NPCBehaviorService.__index = NPCBehaviorService
function NPCBehaviorService.CalculateFlankVector(
unit: UnitEntity,
target: TargetEntity,
terrainGrid: MapGrid
): Vector3
local toTarget = (target.Position - unit.Position).Unit
local tangent = Vector3.new(-toTarget.Z, 0, toTarget.X)
-- Evaluate cover density & high ground advantage
local leftFlankScore = terrainGrid:EvaluateCover(unit.Position + tangent * 24)
local rightFlankScore = terrainGrid:EvaluateCover(unit.Position - tangent * 24)
if unit.Health / unit.MaxHealth < 0.25 then
-- Trigger tactical retreat towards friendly depot
return unit:GetNearestFortificationVector()
end
return leftFlankScore > rightFlankScore
and (unit.Position + tangent * 18)
or (unit.Position - tangent * 18)
end
return NPCBehaviorService
High-resolution captures directly from the active build. Inspect fortified towns, canyon passes, and naval combat zones in miniature detail. Click any capture for full-resolution view.
Strategic valley corridors designed for high-ground artillery ambush and flanking manoeuvres.
Defensive perimeter, power transmission lines, rocket launch facility, and industrial depots.
Armored naval dreadnought anchoring seaside defense with long-range heavy coastal guns.
Live production snapshot showcasing Claude's MCP server bridge and procedural code modules.
Reinforced civic center featuring turret emplacements guarding the central command pavilion.
Tabletop-inspired architecture featuring medical field posts and quaint stepped-gable buildings.
Mechanized vehicle staging grounds protected by radar-guided anti-aircraft positions.
Miniature RTS is advancing rapidly with weekly AI code generation cycles and balance revisions by Claude. We are currently in Phase 3 of active development.
Help shape the future of indie strategy on Roblox. Join our official Discord for Phase 3 playtest announcements and join Unter Studio on Roblox for member roles and upcoming early access drops.